Research theme
Situated learning & field education
Learning through action, embodiment, and fieldwork.
Projects
Active projects
VRchaeology
An immersive virtual field school for learning archaeological field methods through excavation, mapping, documentation, and analysis.
Publications
Journal articles
Bridging anatomy curricular gaps: Leveraging student-created video resources in elective courses
A study of a student-developed anatomy module combining a dissection guide with a virtual reality video to support learning about facial muscles.
Conference papers
Relationships between cognitive loads and motivational support in a virtual reality game-based learning system for teaching introductory archaeology
A study of cognitive load and motivational support in a VR archaeology learning environment, drawing on survey responses from 106 participants.
Presentations
Invited talks
VRchaeology talk (Laura Shackelford) to the VR Club
Conference talk
Motivational processing in a game-based VR learning system for teaching introductory archaeology
Conference talk
Virtual archaeology: the efficacy of virtual reality for social science education
Conference talk
Digitally-empowered learning: teaching archaeology through VR and game-based learning
People
Collaborator
Alan B. Craig
Alumni
Alexandra Zachwieja
Alumni
Cameron Merrill
Alumni
Emma Verstraete
Alumni
Jamie Arjona
Director
Laura Shackelford
Collaborator
Nan Kang
PhD student
Ogulcan Durmaz
Collaborator
Robbie Sieczkowski
PhD student
Sarvin Eshaghi
PhD student
Sepehr Vaez Afshar
Collaborator
Wen-Hao David Huang
News
Other themes
Accessibility & belonging
Who can enter, use, and participate.
AI & language environments
AI-mediated XR, language, and communication.
Heritage, museums & public space
Sites, museums, cities, and civic participation.