Presentations

Talks, posters, demonstrations, workshops, and exhibitions.

Invited talks

  • Invited talks

    Growing XR Development at Illinois: Inside the stu/dio

    Presented by Dan Cermak, Robbie Sieczkowski, and Sepehr Vaez Afshar.

  • Invited talks

    From Presence to Playability: The Role of Immersion and UX in VR Gaming

  • Invited talks

    VRchaeology talk (Laura Shackelford) to the VR Club

Conference talks

  • Event poster for Experiential vs Simulated Learning, featuring Lena Currie, Melissa Roth, Laura Shackelford, Sepehr Vaez Afshar, and Sarvin Eshaghi.

    Conference talk

    Experiential vs Simulated Learning

    Scheduled for 1:00–2:00 pm. Laura Shackelford, Sepehr Vaez Afshar, and Sarvin Eshaghi join Lena Currie and Melissa Roth of SGH to explore teaching preservation diagnostics and skills through hands-on experiences and realistic simulations. Following introductions from industry and academic presenters, attendees are invited to try non-destructive testing and virtual reality equipment.

  • Conference talk

    From Carving to Digital Heritage: Capturing Material and Craft Knowledge with XR and Photogrammetry

    Upcoming presentation, scheduled for October 2026.

  • Conference talk

    Intelligent Avatars in Language Learning

    A systematic review of immersive conversational AI avatars in language learning. Presented remotely.

  • Conference talk

    A panel discussion of the stu/dio: Contributions, Focus Areas, and Challenges in University Student-Driven Game Production

    Panel with Daniel Cermak, Robbie Sieczkowski, Sarvin Eshaghi, Sepehr Vaez Afshar, O. Wang, and R. Hidalgo.

  • Conference talk

    A UIUC Game Studies & Design Student Team managing VR game development for education, research, & beyond

    Contributors: Robbie Sieczkowski, Sepehr Vaez Afshar, O. Wang, R. Hidalgo, T. Jiang, N. Simons, D. Parikh, and M. Tadepally.

  • Conference talk

    Immersive Technology for Heritage: Exploring XR Adoption in U.S. Cultural Museums

  • Conference talk

    Mapping XR Integration in Cultural Museums of the East North Central U.S.

  • Conference talk

    Motivational processing in a game-based VR learning system for teaching introductory archaeology

  • Conference talk

    Virtual archaeology: the efficacy of virtual reality for social science education

  • Conference talk

    Digitally-empowered learning: teaching archaeology through VR and game-based learning

Posters

  • Posters

    IGSC: A Student-Led Hub for Immersive Computing at Illinois

    Poster contributors: Sepehr Vaez Afshar, Duo Wang, Aditi Tiwari, Ogulcan Durmaz, and Maryam Jahadakbar.

  • Posters

    AI-Driven Gameful Learning for Immersive Heritage Education on the Silk Roads