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Portrait of Sepehr Vaez Afshar

PhD student

Sepehr Vaez Afshar

Sepehr is a PhD student in Informatics whose work connects educational games, extended reality, and cultural heritage. With a background in architecture, landscape architecture, and computer science, he studies game and museum data to understand player experiences and support public learning. His research includes data analytics and information visualization, and he is advised by Laura Shackelford. He is Associate Producer and XR Lead at the GSD stu/dio and Council Lead of the IMMERSE Graduate Student Council (IGSC).

Projects

Publications

Presentations

  • Event poster for Experiential vs Simulated Learning, featuring Lena Currie, Melissa Roth, Laura Shackelford, Sepehr Vaez Afshar, and Sarvin Eshaghi.

    Conference talk

    Experiential vs Simulated Learning

    Scheduled for 1:00–2:00 pm. Laura Shackelford, Sepehr Vaez Afshar, and Sarvin Eshaghi join Lena Currie and Melissa Roth of SGH to explore teaching preservation diagnostics and skills through hands-on experiences and realistic simulations. Following introductions from industry and academic presenters, attendees are invited to try non-destructive testing and virtual reality equipment.

  • Conference talk

    From Carving to Digital Heritage: Capturing Material and Craft Knowledge with XR and Photogrammetry

    Upcoming presentation, scheduled for October 2026.

  • Posters

    IGSC: A Student-Led Hub for Immersive Computing at Illinois

    Poster contributors: Sepehr Vaez Afshar, Duo Wang, Aditi Tiwari, Ogulcan Durmaz, and Maryam Jahadakbar.

  • Conference talk

    Intelligent Avatars in Language Learning

    A systematic review of immersive conversational AI avatars in language learning. Presented remotely.

  • Conference talk

    A panel discussion of the stu/dio: Contributions, Focus Areas, and Challenges in University Student-Driven Game Production

    Panel with Daniel Cermak, Robbie Sieczkowski, Sarvin Eshaghi, Sepehr Vaez Afshar, O. Wang, and R. Hidalgo.

  • Invited talks

    Growing XR Development at Illinois: Inside the stu/dio

    Presented by Dan Cermak, Robbie Sieczkowski, and Sepehr Vaez Afshar.

  • Invited talks

    From Presence to Playability: The Role of Immersion and UX in VR Gaming

  • Conference talk

    A UIUC Game Studies & Design Student Team managing VR game development for education, research, & beyond

    Contributors: Robbie Sieczkowski, Sepehr Vaez Afshar, O. Wang, R. Hidalgo, T. Jiang, N. Simons, D. Parikh, and M. Tadepally.

  • Conference talk

    Immersive Technology for Heritage: Exploring XR Adoption in U.S. Cultural Museums

  • Conference talk

    Mapping XR Integration in Cultural Museums of the East North Central U.S.

  • Posters

    AI-Driven Gameful Learning for Immersive Heritage Education on the Silk Roads

Awards & funding

  • Scholarships

    APT Student Scholar

    Selected for the APT Student Scholarship program in preservation technology.

  • Awards

    NCPE Annual Conference Student Scholar Award

  • Scholarships

    APT Student Scholar

    Selected for the APT Student Scholarship program in preservation technology.

  • Awards

    NCPE Annual Conference Student Scholar Award

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